Last week, my friend Richard asked me a really good question. He said, " When you're writing, how much do you visualize? Do you see the things happening in your mind, and how much do you know about what your characters look like?" This was a really great question, because even though I definitely do this, I hadn't really spent to much time contemplating how or why I visualize. So I started thinking about this, and of course, here's my blog post about it!
My answer to Richard was the I visualize differently for different things. For example, I know I pay a lot of attention to the way characters move and what they express in their body language. So I often find myself acting out hand movements or different expressions in my room, trying to break down just how to catpure that head tilt or hand gesture or facial expression in my text. But when it comes to the faces of the characters themselves, meaning what they look like exactly, it isn't quite the same for me.
Explaining this to Richard, I realized that while of course I know what my characters look like in terms of basic characteristics, general size, key descriptive markers, and all of their mannerisms, I don't have a crystal clear image of their face in my head. Mostly I know how they move. I see them acting out these situations, and in my mind I am often even looking at them head on, rather than just through their eyes. But still, the face isn't perfectly clear. Funny, right? I'm not sure. My characters aren't modeled after someone I know, and I don't work from a picture or prototype of sorts. So if I had to cast a person to play my character in a movie, I think I'd know when I found her. But right now, I am not quite positive exactly what she looks like.
Another thing I spend a lot of time visualizing is the surroundings. Not every detail of every part of the world, but all the immediate places that my character resides. For my current project, I have put a lot of time and description into making the library a real, tangible place for the reader, because as my characters go there again and again, I want the reader to feel as if he is right there with them — sitting on the seat cushion, climbing the stairs, admiring the enormous bookshelves with heavy, fancy books on them. Similarly, the city square becomes an important locale in my novel. So of course, I spent a lot of time visualizing just what it would look like, but beyond that also what it felt like. The smells, the sounds, how fast people walk, the feel of the cobblestones, the layout of the plaza. I guess I spend the most time visualizing place (in addition to body language), because to me, as a reader walks beside my character, I want him to feel as though he is actually beside her, understanding and taking in each new detail as she does.
Currently, as I am in the last stretch of writing my novel, my character has finally embarked on the journey the whole narrative has been leading up to (Yay!). As of last night, she's in the woods. Literally. So again, to evoke feeling, I want to spend a lot of time visualizing just what the woods looks like. Not necessarily every aspect of the woods, but the immediate details of how she visualizes
It's funny. Much like I don't exactly know what my character's faces look like, I don't fully know
It's like I'm in a tunnel, and all I can see is what is immediately around me. But that's okay. Those are the things I need. The sensory description that will put you right there with her.
Of course, I can jump out of said tunnel to look down over the landscape and know where everything is in relation to each other and how large the wood is (which I have done because I made extensive maps for this project before I started), but what I visualize, what I see when I am writing are only the details of the present moment.
And this can be fun. It's engrossing. The way my reader would be feeling present in the moment, so am I. Though I often change my mind and swap details that can perhaps change the setting substantially, I am still right there in it. Only now, instead of tall, looming trees, I am seeing shorter ones, with branches that stick out and pull your hair. Or, in the new town she's about to arrive in, the houses are clustered in a flat open area. They're actually situated right among the trees.
But that's okay. Because visualizing helped me realize what the most interesting setting looks like and the problems inherent in movement and place that I might not otherwise realize. Visualization is a key tool for novel writing, or any writing really. It may look different for you and me, or it may look different even within my own process. But it is important, and beyond that, it allows you the experience of being a reader to your own writing — throwing yourself so deeply into the world that it is almost as if you are just a traveller, there to take some pictures, and record your findings.
Showing posts with label Visuals. Show all posts
Showing posts with label Visuals. Show all posts
Sunday, April 7, 2013
Sunday, December 30, 2012
You Don't Have To Be An Illustrator — The Importance of Creating Visuals When Building A World
Creating a new, fictional world requires a lot of planning: outlines, lists, brainstorming, and character sketches. But one thing I've also found to be very helpful for my new novel is the creation of maps! Maps have been crucial for me to visualize and better understand the world that I am creating — and especially helpful in keeping things straight.
Much like the benefits of outlining your novel before you start, visual representations of your fictional world truly add a lot to an author's ability to conceptualize the story before you really dive into writing. But for me, these maps have been particularly helpful during the writing process itself. Of course, I am not talking about full-color, picture book ready images here. But the more I have gotten into my story, the more detailed my maps and pictures become.
Regardless of what your visuals actually look like, the first benefit of these artistic representations is your heightened ability to visualize what your character is actually seeing. When you first determine the spatial relations of things such as a castle, the size of a city, or of an important room within the story, you then have a better sense of just how long it might take your character to get from one side of the city to another; or just where that secret key should be placed within the room so it is just above eye level. The more I understand the world in which my characters inhabit, the better descriptions and details I will be able to provide. And the better descriptions present within the text, the more my reader will ultimately be able to visualize the world herself.
Not only do these kinds of illustrated aids help me better visualize my characters' world, but they also allow me to keep my story consistent throughout the narrative. If your character only walks down a certain street once somewhere in the first third of your novel, and then, in the last third, you want to have her walk down the same street but head in a different direction it can be easy to forget if she originally went to the left or to the right. So, instead of constantly having to flip back through my pages to uncover this little but important detail, or having to flip through to find many of the other such details present in your book, referring to the map that you've created can be a great help. Not only does it provide consistency, which is definitely a key component of world building, but it also saves you a lot of hassle. It's easy to refer to the map of the square, or the palace, or the kingdom itself in order to make sure I am accurately describing the placement of a certain landmark in relation to another, or how a character would get from one place to another.
One trick that I've found to help me keep things straight as I work through my novel and refer to my variety of maps I've created is the use of cardinal directions, meaning north, south, east, and west. By placing a small compass rose in the corner of my visuals, I've been able to easily understand where everything is geographically and most importantly where things are in relation to one another. In terms of consistency this becomes highly important. Although I do have one map representing the entire world of the story, when I am working on both creating and writing about specific locations such as the castle or the city square, I want to make sure it all lines up correctly. Much like I need to make sure I know if my character took a right or a left to get to her friends house, because I know my character will be traversing the city many times throughout the story, and even go beyond the natural city limits later on in the book, I've found that using the cardinal directions has also proved helpful in remaining consistent.
Writing visually is a key component of all good novels. You want to make sure to place your reader inside your world, allowing them to get a true feel for the place. Maybe I'm not an artist, but your visuals really don't have to be. All you need is a basic sketch of your place, some labeled sections, and really, you're good to go.
These are all tools to help you understand the world better anyway. Because in the end, we're all creating something out of nothing — a place out of no place — so we want the world to be as well thought out and clearly conveyed as possible.
Much like the benefits of outlining your novel before you start, visual representations of your fictional world truly add a lot to an author's ability to conceptualize the story before you really dive into writing. But for me, these maps have been particularly helpful during the writing process itself. Of course, I am not talking about full-color, picture book ready images here. But the more I have gotten into my story, the more detailed my maps and pictures become.
Regardless of what your visuals actually look like, the first benefit of these artistic representations is your heightened ability to visualize what your character is actually seeing. When you first determine the spatial relations of things such as a castle, the size of a city, or of an important room within the story, you then have a better sense of just how long it might take your character to get from one side of the city to another; or just where that secret key should be placed within the room so it is just above eye level. The more I understand the world in which my characters inhabit, the better descriptions and details I will be able to provide. And the better descriptions present within the text, the more my reader will ultimately be able to visualize the world herself.
Not only do these kinds of illustrated aids help me better visualize my characters' world, but they also allow me to keep my story consistent throughout the narrative. If your character only walks down a certain street once somewhere in the first third of your novel, and then, in the last third, you want to have her walk down the same street but head in a different direction it can be easy to forget if she originally went to the left or to the right. So, instead of constantly having to flip back through my pages to uncover this little but important detail, or having to flip through to find many of the other such details present in your book, referring to the map that you've created can be a great help. Not only does it provide consistency, which is definitely a key component of world building, but it also saves you a lot of hassle. It's easy to refer to the map of the square, or the palace, or the kingdom itself in order to make sure I am accurately describing the placement of a certain landmark in relation to another, or how a character would get from one place to another.
One trick that I've found to help me keep things straight as I work through my novel and refer to my variety of maps I've created is the use of cardinal directions, meaning north, south, east, and west. By placing a small compass rose in the corner of my visuals, I've been able to easily understand where everything is geographically and most importantly where things are in relation to one another. In terms of consistency this becomes highly important. Although I do have one map representing the entire world of the story, when I am working on both creating and writing about specific locations such as the castle or the city square, I want to make sure it all lines up correctly. Much like I need to make sure I know if my character took a right or a left to get to her friends house, because I know my character will be traversing the city many times throughout the story, and even go beyond the natural city limits later on in the book, I've found that using the cardinal directions has also proved helpful in remaining consistent.
Writing visually is a key component of all good novels. You want to make sure to place your reader inside your world, allowing them to get a true feel for the place. Maybe I'm not an artist, but your visuals really don't have to be. All you need is a basic sketch of your place, some labeled sections, and really, you're good to go.
These are all tools to help you understand the world better anyway. Because in the end, we're all creating something out of nothing — a place out of no place — so we want the world to be as well thought out and clearly conveyed as possible.
Wednesday, June 27, 2012
Wednesday's Writing Prompt — Visual Pathways
Choose one of the photos below, placing your character into the scene. You can base the selection on which photo best fits into your general setting, or choose the one the challenges your character most.
Is your character coming, or going? What lies ahead? What lies behind? What brought him here? What emotions are associated with this place? Was it his choice to come here? What are the consequence of that choice, whether his own or someone else's?
Is your character coming, or going? What lies ahead? What lies behind? What brought him here? What emotions are associated with this place? Was it his choice to come here? What are the consequence of that choice, whether his own or someone else's?
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